
Tyrendian Biohazard
Ubiquitous Hurt
345
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Posted - 2015.02.21 19:03:32 -
[1] - Quote
I ran through the new NPE on stream and highlighted it here.
My few thoughts
- Showing hot-keys in conjunction with the icons would be nice. I myself have typically bound keys, and tend to look for what it is when I start a game to see if it is something I would want to remap.
- A highlight feature for the buttons when the opportunity is active. Perhaps something that is a square starting around the edge of the screen, and collapses down to the button. Similar to how if you minimize a window to the Neocom. It would help draw focus to the important areas of the UI.
- I personally didn't have a problem, but the "Lock Asteroid" opportunity doesn't specifically state about finding an asteroid on the overview similar to how it does with NPCs to shoot. I think it should be uniform in how this information is presented (in this case, the overview) especially when in areas of the game there are asteroid looking objects that are not mine-able.
- The "Buy Something" opportunity doesn't specifically state what to buy, which is OK for openness, but would be nice to have it lightly guide towards buying a skill book to lead into the skill training opportunity.
- The "Inject Skill" references the Ship Identification System, but doesn't show what the icon looks like on the Neocom. Would be helpful to identify that.
- "Inject Skill" opportunity comes early when character has no money. it is nice as it helps guide a new player to "hey, you need to make a bit of money before progressing", but also a bit of a curve-ball as it seems to be the only opportunity that really makes you go outside the defined area to accomplish the task. Specifically going to a Rogue Clone site and kill rats, or mine.
- Possible to add hacking containers to Rogue Clone sites in addition to just combat and mining inside them?
- It might be nice to be able to reset the opportunities (individually, or as a whole). There are times in my EVE career I've done things, and didn't know how I did it. It can be reviewed since the opportunities don't disappear altogether, but also might be nice for the new players to entirely reset them so that they can be done multiple times, with the appropriate triggers, to understand what they are doing.
- Would be nice that when completing the warping opportunity, that there is a brief mention that gates that lead to your destination are yellow. This would help in the hand off to the career agents.
Anyways, just my 2 cents! I love the work on this. It blows me away how simplified it is in its explanation, but also doesn't really change the mechanics of the game. It allows for openness, but guides appropriately. Great work!!
My twitch stream to help new players:
http://www.twitch.tv/biohazrd51
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